DEFENSE_TELEMETRY // ROUND ESCALATION

Wave Escalation Timeline

Prepare your defensive line. Each round intensifies the breach pressure with evolving mutant biology, devastating special abilities, and endless midnight siege conditions.

PHASE 01LOW THREAT
Rounds 01 – 05

Shufflers & Walkers

Fragile, slow-moving infected scattered in minor clusters. Ideal for learning movement routines, securing baseline currency, and fortifying initial perimeter barricades.

HP: Low | Speed: 1.2 m/s | Attack: 8 DMG
PHASE 02ELEVATED
Rounds 06 – 10

Feral Runners

Agile, rapid sprinters targeting vulnerable flanks in coordinated packs. Demands immediate shotgun upgrades, secondary wall reinforcements, and tactical tripwire setup.

HP: Moderate | Speed: 4.8 m/s | Attack: 15 DMG
PHASE 03HIGH HAZARD
Rounds 11 – 20

Armored Hulks

Reinforced plate-wearing infected resistant to standard small-arms fire. Concentrated heavy rifle fire, automated turrets, and high-impact explosives are required.

HP: High | Speed: 2.1 m/s | Armor: 65% Resist
PHASE 04LETHAL
Rounds 21 – 30

Wall Breakers & Exploders

Volatile bio-engineered carriers designed to breach reinforced concrete walls with suicide detonations and smash foundational barricades.

Blast Radius: 6m | Breach DMG: 450 | Volatile
PHASE 05CRITICAL
Rounds 31 – 50

Mutant Stalkers & Leapers

Acrobatic predators capable of vaulting primary blast gates and attacking defensive platforms from elevated angles with acid projectile barrages.

Jump Reach: 8m | Acid Spray | High Agility
PHASE 06EXTINCTION CLASS
Rounds 51+

Colossal Siege Behemoths

Massive multi-story titan organisms accompanied by endless hordes and permanent midnight weather. Requires coordinated survivor AI squads and max-tier energy barricades.

HP: 50,000+ | Kinetic Stomp | Endless Spawn
[ FIELD_INTEL // BESTIARY_LOG ]

Mutant Threat Database

Tactical dossiers on hostile mutant strains encountered during outpost defense. Review attack behaviors, vulnerability specs, and optimal weapon counters.

5 ARCHETYPES CATALOGEDView Arsenal Counters
CLASS #01
Runner
High Velocity
Extremely fast, frenzied infected that quickly sprint past firing arcs and jump perimeter obstacles in groups.
VelocityExtreme
ArmorLow
Wave DebutRound 6+
Recommended CounterShotguns & Electric Slowing Traps
Weak Point TargetLower limbs & center-mass buckshot
Field Protocol:Deploy ground shock traps near wall choke points. Do not waste precision sniper rounds on solo runners.
CLASS #02
Tank
Heavy Armor
Massive brute boasting dense muscular armor plates. Moves slowly but can absorb concentrated fire from standard turrets.
VelocitySlow
ArmorExtreme
Wave DebutRound 11+
Recommended CounterArmor-Piercing Rifles & Heavy Machine Guns
Weak Point TargetUnarmored cervical spine & exposed glowing core
Field Protocol:Focus fire with sniper helpers. Keep distance and activate explosive artillery before it reaches reinforced concrete.
CLASS #03
Wall Breaker
Structural Siege
Specially evolved siege specimens programmed to ignore survivors and hammer directly through defense barriers.
VelocityModerate
ArmorReinforced
Wave DebutRound 21+
Recommended CounterAutomated Blast Mines & High Explosives
Weak Point TargetHead during wind-up swing
Field Protocol:Station engineer helpers for real-time wall repairs. Neutralize before it initiates continuous structural impact sequence.
CLASS #04
Exploder
Volatile Hazard
Swollen with volatile chemical gases. Detonates on impact or death, causing severe collateral splash damage to adjacent walls.
VelocityFast
ArmorFragile
Wave DebutRound 31+
Recommended CounterLong-Range Sniper Rifles
Weak Point TargetExternal pressurized pustules
Field Protocol:Eliminate at long perimeter range. Trigger early detonation while surrounded by lesser zombies to clear incoming waves.
CLASS #05
Mutant
Regenerative Bio
Rapidly heals trauma over time unless sustained high DPS is maintained. Emits pheromones that accelerate nearby infected.
VelocityAgile
ArmorDense
Wave DebutRound 31+
Recommended CounterContinuous Flame & Incendiary Barriers
Weak Point TargetOccipital brain stem
Field Protocol:Apply non-stop sustained damage to prevent cellular recovery. Hire soldier helpers to maintain suppressive firing lines.
DEFENSE INTEL

Wave Escalation

Every 10 rounds a dominant boss strain breaches the perimeter. Boss encounters feature massive hit point reserves and wall-crushing strike sweeps.

Rounds 1–10:Scout Formations
Rounds 11–30:Armored Sieges
Rounds 31–50+:Combined Swarms

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